After much careful consideration, thought, and prayer,
HoopCAT Games is moving in a different direction. We are moving away from self-publishing and
seeing whether we can publish our designs through other game publishers.
We will enter 2014 with 3 unpublished prototype games:
-
Attatat
- This path-building, tile-removing abstract
has fared extremely well in Unpub playtesting;
-
FireBreak
- Our cooperative game where players work together to save a park from a forest
fire has been rating even higher with Unpub playtesters, and;
-
Lady of
the Diamonds - Our entry to the 54-card
challenge entry is good enough to make the rounds on the Unpub circuit in the
Spring if it doesn’t catch the eye of the competition judges first.
Our goal as we move into 2014 is to find publishers for these
games.
The self-publisher must be good at a lot of things, then
well-connected and adequately-financed for those things which they are not
personally good at.
Having a great game is important, being willing to work
tirelessly is essential, yet those two things are not enough to guarantee
success. Art and graphic design also matter. You must pay attention to the
production and shipping and warehousing details. Marketing is just as important if not more
important than the quality of the game itself.
Self-publish a fun game and you will receive positive reviews, yet good
reviews alone are not enough to ensure your game will fly off the shelf and
onto game tables.
We realize that there are other small publishers out there who
are far better than us at picking the right artist, arranging the production
details, running a Kickstarter campaign, using social media effectively, and
marketing on a limited budget. Attatat, FireBreak, and Lady of the
Diamonds are all great games. We want
them to be all they can be. And allowing those games to reach their full
potential probably means our letting go of some of the control and letting
others with different strengths than us publish our games.
We do not regret self-publishing Fill The Barn. It was an
accomplishment that we will continue to treasure in our family memories many
years from now. We developed the idea, found
playtesters, worked with the graphic designer to get it ready for commercial
publication, coordinated details with the manufacturer, arranged the freight
shipment from the Michigan factory, arranged for the warehousing, contacted
reviewers who wrote positive things about our very first game, visited area
stores who put our games on their shelves, then found a distributor who had the
national & international reach to get our games places far beyond where we
could go. It was a huge task with a myriad of smaller individual tasks, and we pulled
it off to self-publish our first game. We also learned first-hand some valuable
lessons along the way.
Yet if our next games can do even better in the hands of
others who are stronger in other key areas, we don’t want to hold our games
back from reaching their full potential.
Our HoopCAT logo may not appear on the next games we help to
create. Yet while our name may no longer
be on them, trust us when we say our hearts will always go in them.
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